Achievement Relocked

Loss Aversion and Game Design

Author  Geoffrey Engelstein
Achievement Relocked

How game designers can use the psychological phenomenon of loss aversion to shape player experience.

Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thing makes you feel good. So finding $10 is a thrill; losing $10 is a tragedy. On an “intensity of feeling” scale, loss is more intense than gain. This is the core psychological concept of loss aversion, and in this book game creator Geoffrey Engelstein explains, with examples from both tabletop and video games, how it can be a tool in game design.

Loss aversion is a profound aspect of human psychology, and directly relevant to game design; it is a tool the…

$40.00
February 18, 2020
Select a Retailer:
The Well-Read Game

The Well-Read Game

Tracy Fullerton, Matthew Farber
The Beauty of Games

The Beauty of Games

Frank Lantz
The Rule Book

The Rule Book

Markus Montola, Jaakko Stenros
Run and Jump

Run and Jump

Peter D. McDonald
Mainstreaming and Game Journalism

Mainstreaming and Game Journalism

Maxwell Foxman, David B. Nieborg
The Stuff Games Are Made Of Player vs. Monster

Player vs. Monster

Jaroslav Svelch
Repairing Play

Repairing Play

Aaron Trammell
Treacherous Play

Treacherous Play

Marcus Carter
Making Games

Making Games

Stefan Werning
Ambient Play

Ambient Play

Ingrid Richardson, Larissa Hjorth
Play like a Feminist.

Play like a Feminist.

Shira Chess
Achievement Relocked

Achievement Relocked

Geoffrey Engelstein
Real Games

Real Games

Christopher A. Paul, Mia Consalvo
Fun, Taste, & Games

Fun, Taste, & Games

John Sharp, David Thomas